
                      John Dailey's Global War v2.7
                   Copyright (c) 1997-2004 John Dailey

                          johndaileysoftware.com


ABOUT GLOBAL WAR
----------------
GLOBAL WAR is a fascinating strategic wargame for 3-6 players.  The
object of the game is to conquer the world.  It is not a difficult game
to play, but it is important to familiarize yourself with the rules
before getting involved in the game.

The world is divided up into 6 continents: Africa, Asia, Australia,
Europe, North America, and South America.  Each of these continents is
divided up into several countries.  There are 42 countries total.  The
first player to conquer all 42 countries (the entire world) wins the
game.

Here is a list of the six continents and their countries.

North America      Europe           Asia             Australia
  Alaska             France           Afghanistan      E. Australia
  Alberta            England          China            Borneo
  Mexico             Germany          India            New Guinea
  E. U.S             Scandinavia      Irkutsk          W. Australia
  Greenland          Italy            Japan
  Yukon              Ukraine          Kamchatka
  Ontario            Spain            Iran
  Quebec                              Mongolia
  W. U.S.          Africa             Siam
                     Zaire            Siberia
South America        E. Africa        Ural
  Argentina          Libya            Taimyr
  Brazil             Madagascar
  Peru               W. Africa
  Venezuela          S. Africa

Note: The continents and countries were chosen to facilitate play rather
than to be geographically accurate.

STARTING THE GAME
-----------------
When you begin the GLOBAL WAR game, you will be shown which games are
"in progress", which games "need more players", and which games "you are
involved in".

Games that are "in progress" are closed to new players.  You may S:elect
these games for viewing, however you cannot join a game once it's under
way.

Games that "need more players" are open to new players.  You may sign up
to play in these games by S:electing the game.  After selecting one of
these games you will be given the opportunity to vote on whether to
start the game or wait for more players to sign up.  A game will start
under the following circumstances:

  The minimum number of players required (determined by the player who
  created the game) have signed up to play, and ALL players vote to start.

  The maximum number of players allowed (determined by the player who
  created the game) have signed up to play.

You may also R:emove your name from a game before it starts, or change
your vote any time you like.  NOTE: The only way to tell that a game has
started is that the game number will move from the "need more players"
list to the "in progress" list.

You may create a new game by selecting "B:egin a new game".  You will
be given several options regarding how many players you will allow,
whether the player's names will be hidden or known, whether you want the
game to be a Normal game or a Team game, how many fortifications, and so
on. Other players may then sign up to play in this game, and it will
eventually start as just described.

When a game starts, the 42 countries on the map will be randomly
assigned to each player.  Each country will receive 3 armies.

NOTE: Since 42 countries are not evenly divisible by 4 or 5 players,
some players in 4 and 5 player games will be given an extra day (and
thus three additional armies to deploy) to make up for being given one
less country than the other players receive.

PLAYING GLOBAL WAR
------------------
Each player gets 1 turn per day.  If a player doesn't play on a given
day, he forfeits his turn for that day, however he will still get
credited with armies due to him (more on this later).

Each turn consists of 4 parts:

I. COLLECTING YOUR ARMIES

  At the beginning of every turn you will collect a certain amount of
  armies. The number of armies you get is determined like this:

  [ (countries / 3) + continent bonus ] x days since last call + commendation

  Where
    "countries" are the total number of countries you occupy.
    "continent bonus" are bonus armies you get for occupying
     all of the countries that make up a continent.

             N. America = 5 armies    Asia      = 7 armies
             S. America = 2 armies    Europe    = 5 armies
             Africa     = 3 armies    Australia = 2 armies

    "days since last call" is the number of days since your last turn.
    "commendation" are armies you get for turning in a Set of Commendations.

    What's a Commendation?
        You earn a commendation at the end of every turn in which you
        successfully conquer a country.  These commendations can be
        issued by the King, the Queen, or the General. If you acquire 3
        commendations from any one leader, or one from each of the three
        leaders, you now have a "Set" of Commendations which you MAY
        exchange for additional armies at this time.  If you receive
        five commendations, you are guaranteed to have a Set, and you
        MUST exchange your Set for armies. The value of these
        commendations increase over time.  The first set of
        commendations turned in is worth 4 armies, the second set is
        worth 6, third is worth 8, then 10, 12, 15, 20, 25, etc.  A
        "Set" refers to a set of 3 commendations turned in by ANY
        player.

II. DEPLOYING YOUR ARMIES

    After collecting your armies you will then place them on any
    countries that you occupy.  The game will ask you for the name of a
    country, and how many armies to place there, and will continue doing
    this until all of your armies are deployed.  Once you deploy armies,
    there's no changing your mind, so give this some thought first!

III ATTACK YOUR ENEMIES

    This part is optional.  You may now attack any opponent's country
    adjacent to your own, from your own country, as long as you have a
    minimum of two armies on it, regardless of how many armies your
    opponent has.  Countries connected by bright white lines are
    considered adjacent and battles can occur between them (for example,
    West Africa can attack Brazil in addition to Spain, Italy, Libya, E.
    Africa & Zaire).

    After selecting A:ttack, you will be asked what country you wish to
    attack from, and which country you wish to attack.  You must have at
    least 2 armies on a country in order to attack.  The computer will
    determine the outcome of the battle.  NOTE:  When asked for the name
    of the country to attack or attack from, you don't have to type in
    the entire name, only the first few characters.  For example, if you
    want to attack Madagascar, you only need type "MADAG" or "MAD".
    Also, GLOBAL WAR ignores spaces and periods in a country name, so in
    place of "W. Australia" you may type "wau", for example.

    The outcome of the battle is determined by a "dice" roll (the "dice"
    are random numbers of course).  The attacker will roll up to 3 dice,
    one for each attacking army.  The attacker must leave at least 1
    army behind if he conquers a country, so one of his armies cannot be
    used for attack.  Therefore, the number of dice he rolls is 1 less
    than the number of armies on the attacking country, up to the
    maximum of 3 dice.  The defender will roll up to 2 dice (1 die if he
    has only 1 army).

    The outcome of the battle is determined by comparing the highest
    dice each has rolled.  If the attacker's die is higher, the defender
    loses an army from the country under attack.  If the defender's die
    is the same or higher, the attacker loses an army from the attacking
    country.  The process is repeated for the second pair of dice (if
    there is one).  The computer will do all the dice rolling and
    determine the outcome of each battle, so you don't need to be too
    concerned with this right now.

    If you destroy all of the armies in your opponent's country, you
    must then occupy it immediately by moving some of your armies (at
    least 1) from your attacking country to the conquered country.  You
    must leave at least 1 army behind, since no country can be left
    unoccupied at any time. If you eliminate a player's last country,
    (thus eliminating him from the game) the former opponent's
    commendations become yours.  If you now have 1 or more sets of
    Commendations, you may exchange them (you must exchange a set if you
    have 5 or more Commendations) for additional armies at this time,
    then continue your turn.

    You may attack whatever adjacent countries you wish, as many times
    as you wish.  For example, you may attack one or more times from one
    country, shift to another country and then back to the original.

IV. FORTIFY YOUR COUNTRIES

    When you are finished attacking, you may fortify your defensive
    position. If desired, you may move any number of armies from one of
    your countries to any other country which you also occupy, provided
    you occupy all countries connecting the two.  The player who creates
    a game will determine how many of these fortification plays are
    allowed.  You must leave at least 1 army behind.

There are two options available which determine the order in which the
Deployment, Attack, and Fortification plays are made.  In "Sequential
Play" games, the Deployment play is made first, then the optional Attack
play, and finally the optional Fortification play.  In "Non-Sequential
Play" games, you may Deploy, Attack and Fortify in any order, and you
may freely mix the plays at will.

Play continues until one player conquers the entire world.  Points are
earned for eliminating other players from the game, and for winning the
game.  The number of points earned determines each player's rank.

At any time during the game, the following commands are available:

    S:how player info
        This will list all the players currently in the game, how many
        countries they occupy, continents occupied, how many days since
        they last played a turn, when they are eligible to take their
        next turn, and how many Commendations they hold. Note: You can
        only see HOW MANY Commendations they hold.  Who the
        Commendations are from is private.

    W:orld Report
        This command will list all the continents and countries on the
        globe, who occupies them, and how many armies are on each
        country.  This will show you at a glance where all your (and
        everyone else's) countries are.

    N:ews Report
        This will show you the game history (who did what and when).
        Three different types of news reports are available.  C:omplete
        news will list the entire history of the game since it began.
        N:ew news will show you what happened since you took your last
        turn. D:ays ago will show what happened since a number of days
        ago.

    M:essages
        Lets you send messages to other players.  You may send your
        message to one or more players.

    1-7:View Continent
        Allows you to take a close up view of a particular continent.


STRATEGY HINTS FOR ADVANCED GLOBAL WAR PLAYERS
----------------------------------------------
Where should I deploy my armies?
        Usually you will be attacking your opponents with the goal of
        conquering an entire continent.  You will probably want to
        deploy some or all of your armies on the countries from which
        you want to attack.  You may also want to defend your countries
        from attack by your opponents, particularly if you occupy a
        continent.  An alternative strategy is to place armies right
        behind your border as a second line of defense.  Another good
        defensive move is to prevent your opponents from conquering an
        entire continent.  By capturing at least 1 country from your
        opponent's continent, you will prevent your opponent from
        collecting his bonus armies on his next turn.

Should I turn in my Set of Commendations or wait?
        There are several reasons why you might want to hold on to your
        Set of Commendations.  The value of your Set of Commendations
        increases over time.  The first Set of Commendations turned in
        is worth 4 armies, the second Set is worth 6, third is worth 8,
        then 10, 12, 15, 20, 25, etc.  Remember, a "Set" refers to a set
        of 3 Commendations (1 from each of the 3 leaders, or 3 from any
        1 leader) turned in by ANY player.  Another reason is that you
        may not need the armies right now.  Saving the Commendations for
        later would be clearly advantageous.

Should I always attack during my turn?
        Attacking almost always costs you armies and therefore weakens
        your position.  Sometimes not attacking is necessary when you
        have to build up your defenses.  If you avoid attacking and
        instead place your armies in defensive positions, you may create
        a considerably stronger attacking force for your next turn.  If
        your opponents are attacking each other, why not just sit back
        and wait for them to deplete each other's forces?

I can attack several times during my turn.  When should I stop?
        The disadvantage of attacking is that you lose armies as you
        gain countries, and your armies get dispersed over a larger
        area.  This can severely weaken your position and allow your
        opponent to easily conquer your weakened countries.  It is
        clearly advantageous to conquer at least 1 country per turn in
        order to earn a Commendation, which you can later exchange for
        additional armies.  In general, you should stop attacking before
        your front line becomes too weak to repel attacks.

When I conquer a country, how many armies should I move into it?
        Usually all but 1, but it depends on the strengths of your
        opponent's adjacent countries.  Try to keep as many of your
        armies towards the front lines as possible, where they can be
        used for battle.

END OF GLOBAL WAR INSTRUCTIONS
