...launch code for the missile silos? (2str) (75k)
(tells you code, but not really.. scrambled, perhaps) (real code: BJSDL)
"Missile silos can be powerful tools, although they could claim your life
 since they are extremely archaic.  Be cautious when using <JDLBS> as a launch
 code."
"Missile silos can be powerful tools, although they could claim your life
 since they are extremely archaic.  Be cautious when using <JBSDL> as a launch
 code."
"Missile silos can be powerful tools, although they could claim your life
 since they are extremely archaic.  Be cautious when using <DBJLS> as a launch
 code."


...the Hydrite homing/transmitter device? (75k crystals) (2hp)
(item varies)
"Ahh, you seek Overkill himself, eh Human?  I dread the fowl lizard; his
 army of Hydrites have stormed my abode on occasion, requesting information
 on the occupants of the Complex.  Now, the homing device is activated by
 the Hydrites to relay the Hydranian transport ship down to map level five.
 There, crystals and items are loaded onto the ship and then transported
 back to Hydrania.  If you can collect the necessary items, such as the
 <clay package>, you can assemble a similar homing device and summon down
 the transport ship, with Overkill commanding on the bridge.

...the mission log inside the missile silo? (2str) (life)
(with or without floppy,  havent entered a silo)
"I'm surprised you have travelled this far to ask me such a question
 without investigating the missile silos first!  So, my suggestion is for
 you to find a floppy disk and access the mission log yourself!"
(seems to be the answer regardless of whether you've seen the log or not)


...the mysteries of the airforce bases? (all items)
"No mysteries, Human, only rumors.  Tales of terror have been passed down
 from those who have ventured into the airforce bases.  Although I don't
 believe of such tales, I have heard of a place where Nukem was first born,
 where weapons of incredible power are merely a barter of crystals, and
 where robotics have been mixed into the flesh for superhuman powers.
 Deep in the level 5 airforce bases, these places are said to exist!"

...the dwellings of Nukem?
(tells nukem coords)
"My acidy friend is engulfing a thumper near (7,4,1)!"

...future attacks on the Gate Guard?
(if levels too low for attacks)
"The Hydrites currently see no worth in attacking the Complex... of
course, that may all change as the evening progresses."
(if levels high enough)
"The Complex will indeed be attacked tonite.  Stay elsewhere..."

...various Influx colors? (2hp)
"Project #1!" she exclaims.  "A strong toxin that will rush to your brain
 and cause you to pass out.  One of my favorites when I have guests over,
 near dinner time," she evilishly cackles.

"Project #2!" she howls.  "A nerve poison that reduces your dexterity and
 strength by 5 points -- not to be confused with Project #3!"

"Project #3!" she cackles.  "A nerve enhancement drug that increases your
 agility and strength by 2 points -- not to be confused with Project #2!"

"Project #4!" she proclaims.  "This influx will add 10% to your current
 hit points, and a maximum of 3 doses can be taken before your system
 shuts down in rejection to the influx.  In combat, you wil tend to go
 beserk on your opponent, so your long range weapon will serve you no
 purpose."

"Project #5!" she whimpers.  "Ever heard of Delyria, my little dumpling?
 Well, it has nearly the same effects when moving in the 'lands."

"Project #6!" she screams.  "This influx adds 5 points to your strength,
 however, it also decreases your dexterity by 5 points."

"Project #7!" she giggles.  "Don't believe everything you see, vain one!"

"Project #8!" she declares.  "A devilishly insane influx -- your strength
 increases by 5 points, while your dexterity diminishes 5 points, but the
 fun part is that all monsters you encounter will appear to be monsters
 from a deeper map level!"

"Project #9!" she sighs.  "This influx will heal you of all natural wounds,
 like wounds on your hit points, radiation, but not from other influx
 doses.  Be aware that if you consume this liquid after consuming Slammer,
 you are sure to face a gruesome overdose."

"Project #10!" she says excitedly.  "During combat, your opponents will
 appear to be moving in slow motion, making it dreadfully easy for you
 to attack them!  This influx only lasts for one encounter, however, and
 your strength is decreased by 5 points."

"Project #11!" she shouts.  "This influx shoots throughout your body, as
 hideous as it may be, cleansing your system of every toxin including
 influx."



...the hideout of a recruit? (2hp)
	(asks for name (chance for list), then tells you their coordinates)

...the location of a base? (2str) (75k)
	(tells you coords of a base, but no chance for list, and only one shot at getting it right)

...the whereabouts of the Oracle? (life) (2str) (75k)
	(tells you coords of oracle)

...the location of the code keys? (2str)
(no code key)
"The Hydrites leave these worthless code keys in the inventory cell of
 their grim prison."

...which colored keys match cells? (2hp)
(tells keys for all cells except cell I, which is code key cell)
"Wait here, Human."

Aurora fetches a crumpled list in Hydrite tongue and waves it over the
mauve crystal.  The power from the crystal translates the Hydrite language
on the paper.  It reads:

Cell A  Green Key
Cell B  Red Key
Cell C  Green Key
Cell D  Green Key
Cell E  Blue Key
Cell F  Green Key
Cell G  Green Key
Cell H  Green Key

...creatures knowledgable of the Oracle? (75k) (2str) (life)
(on level 1, player level 0)
"It's words of wisdom may be false, but I've heard the Insane Dwarf
conjure up a few rumors now and again."
(on level 1, player level 4)
"It's words of wisdom may be false, but I've heard the H'Dryzoid
conjure up a few rumors now and again."
(on level 1, player level 4)
"It's words of wisdom may be false, but I've heard the Union-T
conjure up a few rumors now and again."
(on level 1, player level 4)
"It's words of wisdom may be false, but I've heard the Eliminator
conjure up a few rumors now and again."
(on level 1, player level 4)
"It's words of wisdom may be false, but I've heard the Cypher
conjure up a few rumors now and again."

...Overkill himself? (2str) (2hp)
(tells overkill item)
"Overkill can be found on map level 5 as a regular monster encounter.  A
recruit must be of convincing power, perhaps level 10, to draw Overkill
from his odd spacecraft.  Also, he must be enticed by an item that is
visible in your pack... a <Hydrite Egg>!"

...the Hydrite Prison? (75k)
(tells prison location)
"The Hydrite Prison is always built on map level 3 by those nice Hydrites.
It is rumored to have a total of 9 prison cells, but the last cell is
being vacated by something other than Human.  As for its location, the
prison is ruling at <(2,29,3)>."
 

penalties:
all items (including crystals) (for some reason, sometimes she takes all your items yet says you dont have enough to pay)
2 hit points
2 strength
your life (shows up as "Offered life to Aurora!" in log)
75k

-no immediately visible penalty for refusing to enter, refusing to pay, or not being able to pay (although if you can't pay, she says you are 'cursed')

combos: (15 questions, only in these groups)
...launch code for the missile silos?
...which colored keys match cells?
...the location of the code keys?

...the Hydrite homing/transmitter device?
...the mission log inside the missile silo?
...the mysteries of the airforce bases?

...creatures knowledgable of the Oracle?
...Overkill himself?
...the Hydrite Prison?

...the hideout of a recruit?
...the location of a base?
...the whereabouts of the Oracle?

...the dwellings of Nukem?
...future attacks on the Gate Guard?
...various Influx colors? 