UUSTART4.TXT 1.0  Copyright (C) 1993 by DruId Software and Andrue C Carr
                  ALL RIGHTS RESERVED!


                          TRICKS OF THE TRADE
            Cruel and Unusual Tricks and Traps to Punish your
            opponents for playing against such a master player!


Hi, I might as well let them go, ive been using them for long enough.
These are some of my best traps and tricks to fool people into pitfalls
and destruction in Ultimate Universe.  I've perfected these over the
years on the likes of Garth Bigelow and, believe me, they work!

By the author of:
UUSTART1
UUSTART2
UUSTART3
UUSHOOT1

 Andrue Carr (the definative player of Ultimate Universe)
-------------------------

   Once again, assuming you know the basics of Ultimate Universe, and
that is: SURVIVAL.  How you go about that is your own business but this
file should have perhaps a couple of effects on you:
        1. Give you info on how to help other people fail in the above.
        2. Alert you to signs of others who are trying to do the same to you.

   Needed items:
   -------------

      1. A health attitude towards having fun with different aspects of
         the game.

      2. Many different devices that i will describe as i go i guess.

      3. An ability to deal with what is available to you at any given
         time.  Ill describe some things but you have to be able to
         improvise upon situations that happen.


MAIN THEORY:
------------

     Psychological break down of your opponents and co-players in the
game.  The best thing is to use their ego against them but countering
that with their ability to adapt by throwing monkey wrenches at them
that make no sense at all.  The basic idea is to either get them
thinking they can beat you by playing your little games and thereby
proving you wrong, or keeping them occupied in a way that will make them
make a fatal or stupid mistake.

BASIC STRATEGIES:
---------------

First and formost, get a 'no trail' drive shielding (#293) or better yet
a stealth pack (#420).  You dont want anyone finding you if your doing
any of these because they wont be happy with you!  You definatly want to
have total control of any trail you leave behind because its important
to the stratagy to only be seen when you want to be seen.

Advertising tricks:
-------------------

    This is fun, get a bunch of message beacons from port 6 (#221) or
you can use a factory (#196) which is good for this.  anyway, the strat
here is to work on your opponent's nerves and force him into playing
Russian roullette which will eventually kill him dead!  sure youll see
his ranking raise higher and higher every day but dont be fooled the
ranking he gets wont be worth anything when he's in the dead ship area.

    What you do is daily place a message beacon somewhere where it will
be seen, that increasingly turns from directions on how to play russian
roulette to a blatant attack on the guy's ego stating that he isnt worth
anything if he can't beat the roulette game.

    Start out by placing a beacon in sector 1 that says something like:

   Ŀ
     Russian Roulette is now being played in sector 4 at: The Darque 
     M;4;P;R                                                         
   

    line it with the standard solid line, remember this is just a
subtle hint stage, just informative for the general populace.

    you can optionally place another beacon in sector 4 just to point
the way again down to the port like this:

   Ŀ
     Russian Roulette is now being played, Just P;R  
   

    Then in a couple days place one around somewhere that is somewhat
obvious,like in sector 10, 9 or 8 that is like this:

   Ŀ
     Russian Roullette, just think about the possibilities!  
     Sector 4, Port: The Darque,  M;1;M;4;P;R                
   
   flash the borders on this one.

    the next day do this one.

   Ŀ
     Russian Roullette, Its so easy! Its so fast! Its the only way! 
     Sector 4, Port: The Darque,  M;1;M;4;P;R;1;2                   
   
    flash that one too.

    keep checking the newspaper to see if the bait is being taken.  wait
a couple days and then either replace the ones by masering the old ones
and put these down or you can just leave the old ones there and add
these new ones.

   Ŀ
     Russian Roullette, Common, You know you want to! You know you can!
     Sector 4, Port: The Darque,  M;1;M;4;P;R;1;2;4;5                  
   
    flash again

    next day....
   Ŀ
     Russian Roullette, Only chickens wont take the easy route! 
     Sector 4, Port: The Darque,  M;1;M;4;P;R;1;2;4;5;6         
   
    by this time he is either playing it or refusing to succumb to this
    type of tactic... after that you may want to post some kind of
    in cash for each button successfully pushed like in the form of a
    cache in the flea market or a free planet somewhere or something.

    That is about all you can do with that one i guess, either they play
or they dont. my experience is that they will play and die!
-------------------------------

Gosubs and Goto Tricks:
-----------------------

   These are kind of fun but you can think up other ways of doing them,
just a couple here:

    get a gosub(#276) or goto(#275) in sector 8.  you go and program it
to a sector which can be any number of traps like:

    1. a sector that you know is a cabal infested area.
    2. A sector you fill with as many mines set to attack all, but
       NO ATTACK DRONES, you can put a sensor damper (#309)
       or best yet, an advanced sector reflector(#319)
       pointing to a safe sector like 10 or some fed space
       you know that has lots of fighters and drones and looks safe.
       Best still, you can find a sector with nothing in it, use a planetary
       holograph to make a planet that looks like its independant and
       use an isolation device to seal that sector off, then point your
       sector reflector at that from the original sector with the mines
       but dont put any attack drones in it. (did you understand that?)

            sector(A)   has mines in it and is sealed off (NO DRONES!)
            sector(A)   has a advanced sector reflector(#319) that
                        is pointed to sector(B)
            sector(B)   has a holographic planet decoy(#298) in it
                        and is sealed off with a neat and tidy(#255)

       from sector(A) you program the gosub or goto and then you can do
a couple things with it... if you have a bunch of people playing russian
roulette you wait till one dies and place a gosub or goto in the flea
market the day after they die for some small fee.  put both of them in
there to ensure a good return, most people will carry a couple so its
not abnormal to find a gosub and goto pointing to the same sector.  then
you pop up a beacon in sector 1 saying how cheap you bought an item for
from the flea market in sector 7 or some kind of team transfer message
like, hay joe (some arbitrary player name in the current game) goto the
flea market and buy the money cache i left for you.  and you put a cache
in there with some credits in it.  sooner or later someone will go to
the flea market, buy the goto or gosub and use it cuz when they scan the
sector, with their computer they see the sector with the independant
planet in it, they think its safe and use the gosub and BOOM!  It's very
important that you only put mines in the trap sector because if you put
attack drones in there then the computer scan wont show the reflected
sector.   with the gosub, you can program it for the mined sector and go
to the reflected sector and use the gosub so it jumps to the mined
sector but is listed as returning to the reflected sector, then if they
think its safe when they use it, and dont pay attention it will still
catch them.
    if you think that may be too obvious to your general alternate
players you can put the goto or gosub in a cube and put the cube in the
flea market, probably when they unpack the cube after buying it they
will forget about checking out the gosub and just use it anyway to see
where it goes... carelessness again will catch them....
-------------------------------------

Explosive ship decoys:
----------------------

    This is similar to the above and you can use them there also, but
you get a bunch of explosive ship decoys from port 8.  also get some
sensor dampers or a factory for them.  You go around randomly and find
some empty sector.  place an explosive ship decoy in it, genesis a
planet, place about 1000 fighters and 10 mines or so in there and you
can either put a sensor damper in there or not its kind of determined on
whether your oponents have knowledge enough to get past them and might
not be fooled if there isnt one in the sector.  you cant be to blatant
with this but dont make it too hard either..... actually if you put a
damper in there the player will probably expect it there anyway...

after you have done that you then program a goto there and turn off your
no trails device, so you will leave a trail!  You want there to be a
trail for this.  you then spoke out from your trap sector for about 3
sectors out in each of the links so a trail is visible for a couple
sectors but not too far out, then use the goto to get back to the sector
and do it again, till all the links to the sector have a trail leading
out for 3 to 6 sectors depending on the time you have... make it a
straight line, dont go out and back and across etc... just pick a path
and walk it straight then use the goto to get back to the trap.   then
turn your no trail back on so you dont leave a trail and you may as well
drop the goto off in the flea market anyway so go do that....   you can
set these up with varying degrees of difficulty to find like isolation
devices, sensor dampers, reflector devices etc... taylor it to your
opponent's abilities, keep it just a bit above what you think he knows
cuz he probably know a bit more than you think he does.  generally he
will think one or two of them are too easy to find and concider them
traps but he will fall for one of them when he reaches the degree of
what he feels you hid the sector well enough and it looks like its a
true home of your ship....   each person is looking for this and
sometime will come along when he is fooled by the trap, because it was
just too difficult to find...   the main simple way for them to find it
is the fact that without spy wards in the sector sooner or later it will
get displayed in the spy files in sector 4.  the other way is that they
will follow your trails back to the sector... if you have used an
isolator they will get a phantom warp viewer or something.... and the
third way they find it is just shear numbers... the more of these you
put out there the easier it is to just wind up running across one sooner
or later...  anyway if all goes according to plan, they find it, go in
and attack your exploding decoy.
-------------------------


CONCLUSION:
----------
   oh well, its getting late and i have to work in the a.m. so ill
leave it at that i guess.  Remember to improvise on these, these are
just basic descriptions of some of my traps that need expanding upon in
your own style.  I dont always put all the info i use into these text
files because i get tired of having to think. i have some more that i
will try to write up in a day or two along with the self destruct thing
too....
----------------------
 Watch for other UUSTART files... ill keep these with the numbering
system i have going for now it should be ok... i may change it in the
future but ill put the info in the UUSTART9 packet on what i plan on
doing.

--------------------------------------
   You may contact me via these means:

   Andrue Carr
   Box 473
   West Tisbury, Ma 02575

     hay, btw i could use some donations to keep my board going... if
     you feel inclined please make checks or money orders payable to
     the above info.

   Network addresses:
      Fido:    1:331/201
      sl_net:  250:502/1294
      ISGnet:  91:5/201
      Acmenet: 400:508/201

    BBS number:
      Over Board BBS  (508)693-5344 14,400bps 8,n,1 24hrs

    I monitor these conferences:

     ISGnet:   I_UU or ULTIMATE depending on the naming structure.
     Fido:     TRADEWARS
     RIME:     COMMON, TRADEWARS, SYSOP
     ACMENET:  ACMECHAT
     SL_NET:   SL_CHAT, 30PLUS, SL_SYSOP

    look for my other helpful Ultimate Universe files:
     UUSTART1.ARJ   (beginning start/day stance to get a good start)
     UUSTART2.ARJ   (Effective Planetary cash farming)
     UUSTART3.ARJ   (Efficient Cabal Search and destroy techniques)
     UUSTART4.ARJ   (This one)
     UUSHOOT1.ARJ   (helpful installation trouble shooting)


     MAGIC NAMES FOR FREQ'ing:
     UU        current shareware UU version
     UUAI      the current AI package
     UUTERM    UUTERM1*.ARJ  latest UUTERM terminal module program
     UUSTART   all the UUSTART info files
     UUSTART1  UUSTART1.ARJ
     UUSTART2  UUSTART2.ARJ
     UUSTART3  UUSTART3.ARJ
     UUSTART4  UUSTART4.ARJ
     UUPACK    all the files related to ULTIMATE UNIVERSE i have on my
               board, this includes 3'rd party utils etc that start
               with the UU naming convention.  This will be rather
               large so watch out when you use it... i think currently
               its about 20 minutes at 14.4


     I am willing to discuss any strategy as long as i am assured it
     wont get back to Garth Bigelow, he and i are competative players
     and i dont want him to find out what i can do.  Drop me a line with
     any questions or comments and i will try to help you out somehow.

    Thanx
    Andrue Carr
---
   Over Board BBS (508)693-5344  Life support for the monkey!
