                     Belgarion's LORD LADY Scripts v1.60
                          ** January 2006 update **
                     -----------------------------------

    Recent Script Updates:
         The Bandit v1.10, The Charm Tax v1.25, DragonPoop #2
         v1.06, Gem Fairy Trade v1.08, Gem Trader v1.40,
         The Nice Hag v1.30, Goofy1 v1.10, Ruined Castle v1.10,
         The Troll #2 v1.04, and Two Gems v1.07.
         -- Apr. 12 - May 11, 2005.

    DGT-LADY.ZIP - Belgarion's LORD Lady Scripts v1.60.

    -- v1.50 released officially on Dec. 07, 2004.
    -- Posted on Castle LordNews FDN using Lady_150.zip filename.

    -- v1.60 released officially on May 18, 2005.
    -- Posted on Castle LordNews FDN using Lady_160.zip filename.
    ---------------------------------------------------

    Recent IGM Releases:  January-December 2004 period:
         The Outlands Tavern v1.5a - Jan. 05, 2004
         Turgeon's House v3.20 - Jan. 05, 2004.
         The Nice Hag v2.30 - Mar. 25, 2004.
         The Ruined Castle v2.20 - May 23rd, 2004.
         The Pawn Shop v3.40 - July 03rd, 2004.
         Turgeon's House v3.30 - July 14th, 2004.
         Hiding in the Shadows v2.00 - Sept. 27th, 2004.
         Turgeon's House v3.40 - Dec. 01th, 2004.
         Violet's Cottage II v1.00 - Dec. 25, 2004.
         ------------------------------------------

    Recent IGM Releases:  January-December 2005 period:
         Kiteria's LORD Bank v1.00 - Jan. 11, 2005.
         Kiteria's LORD Bank v1.20 - Feb. 16, 2005.
         Kiteria's LORD Bank v1.30 - Feb. 23, 2005.
         Turgeon's House v4.00 - March 21, 2005.
         The Love Shack II v2.20 - March 21, 2005.

         Hiding in the Shadows v2.50 - May 18, 2005.
         Belgarion's LORD Lady Scripts v1.60 - May 18, 2005

         The Gateway v1.3 - Jun. 11, 2005.
         The L.O.R.D. Cavern v1.7 - Jun. 11, 2005.
         The Forest Outhouse v2.50 - Jun. 11, 2005.
         The Outlands Tavern v1.6 - Jun. 11, 2005.
         The RHP Toolkit v1.4 - Jun. 11, 2005.

         Kiteria's Lord Bank Player Editor v1.00 - Aug. 31, 2005.
         HITS v2.50 Player Editor v1.00 - Sept. 20, 2005.
         The RHP Toolkit v1.5 - Sept. 20, 2005.

         Violet's Cottage II Player Editor v1.00 - Oct. 12, 2005.
         Violet's Cottage II v1.20 - Oct. 12, 2005.

         Turgeon's House Player Editor v1.00 - Oct. 12, 2005.
         Turgeon's House v4.20 - Oct. 12, 2005.
         ------------------------------------------

    Recent IGM Releases:  January-December 2006 period:

    * No IGMs or Utilities have been released this year yet.

============================================================

Scripts inside archive are by Donald Tidmore, Gordon Lewicky,
Michael Everett, and Dan Stovall.  Copyright (C) 2002-2006.

Following his death in July 2005, I have adopted all of the
LADY scripts that were created by Gordon Lewicky.  All of the
scripts in GL-LADY.ZIP are copyright 2005-2006 Donald Tidmore.
--------------------------------------------------------------

All Rights Reserved by authors.  FreeWare Code/Text files.
Archive files layout/structure altered on 04-19-2002 to new style.
              ==================================================

Master files are stored on my web-site inside this file:
    http://www.fidotel.com/public/camelot/Scripts/dgt-lady.zip
=================================================================

Fidonet: Camelot LordNews FDN copy (OLD):  Posted 110/02/2002:
    http://www.filegate.net/camelot/lordfile/lady-139.zip
=================================================================


NOTE:  Current copies of dgt-lady.zip and all .LDY scripts are always
  available, along with .RHP igm scripts, from the
    http://www.nightfallgames.com/files Lord Archives site.

  See the IGMs/Scripts directory.
=================================================================

Associated file by Gordon Lewicky:  LORD's Lady Script Language
Odds & Ends.  Covers v4.06-v4.07 beta Script usage/discoveries
made by Gordon Lewicky and Donald Tidmore.  All text is by Gordon.
    http://www.fidotel.com/public/camelot/Lordnews/ldyquirk.zip
================================================================

                             Contents/Structure:

1) Dgt-Lady.zip:  Primary file now contains only those files that
are by me, personally.  GL-Lady.zip will contain all Lady scripts
released over time by Gordon Lewicky.  Excluding those placed in
other archives, such as LdyQuirk.zip, for example.  ME-Lady.zip
will contain the three Lady scripts by Michael Everett and Dan
Stovall.

    { ==================================================== }
08/04/05 Note: With Exception of scripts in GOOFY1.LDY, all of
the scripts enclosed in this collection have the @#Install and
@#Uninstall code that is needed for using them with current
beta compilations of LORD v4.07 beta.  The scripts, except for
the v4.07-specific ones such as GemFairy, all remain usable
under LORD v4.05pb and LORD v4.06.

See LADY.DOC and LORD.DOC for information on usage of LORDCFG
to install and un-install LADY scripts using LORD v4.07 beta's
EVENTS.DAT file and the Lord.ldy file.  LORD 4.07 no longer
uses the events.ldy file.  If you need further info, ask
Michael Preslar to explain things to you.  Donald.
    { ===================================================== }

I) LADY Scripts by Donald Tidmore, in order of creation:
   Note: I don't always remember to have version numbers updated
   in this file.  For correct version info, always check the actual
   .LDY file as well.

-- Sharpen Weapon. Sharpen.ldy - Meet an blacksmith sharpening
     weapons, and get a freebie quick weapon go-over done by him.
     Gives 3 Strength points.  ** August 2002: v1.02. wording changes.
     v1.03: Tested script under LORD 4.06.  v1.04: minor edits.

     v1.10: Changed color code usage. Formula change to 4 Strength
     points times Game Level, capped at 24 AS points.  05/17/03
     v1.12: 12/30/03 revision.  Shows actual amount of strength awarded.
     ----------------------------------------------------------------

-- Polish Armour. Polish.ldy - Find the blacksmith again, this time
     cleaning up armour outfits and doing repairs on them.  Get a
     quick polish job done on yours for free, and get 5 Defense points.
     ** August 2002: v1.02. wording changes.
     v1.03: Tested script under LORD 4.06.  v1.04: minor edits.

     v1.10: Changed color code usage. Formula change to 5 Defense
     points times Game Level, capped at 30 DS points. 05/17/03
     v1.12: 12/30/03 revision.  Shows actual amount of defense awarded.
     ----------------------------------------------------------------

-- Two Gems. Gem2.ldy - Simple alteration, including recent wording
     rewrite, of Michael Preslar's basic Gem event.  Gives player TWO
     gems.    ** August 2002: v1.02 - wording changes.
     v1.03: Tested script under LORD 4.06.
     v1.05: Changed to award two gems PER game Level, capped at 12 gems
       for players at Levels 6-12.
     v1.06. 05/17/03. Color code usage tweaking.
     v1.07. 12/21/03. Resets over-range Gems stat, if needed.
     ----------------------------------------------------------------

-- Gem Trader. GemTrade.ldy - Find Peddler Jack mixing up his magical
     potions, for sale to the Inn's bartender.  For being a pleasant
     companion, he offers you a discount deal.  For each 3 gems you
     give him, you get two potions.  And you may specify which type
     you want, and how many "deals" you want.  Up to 999 per Event.
     An event only lets you choose once. Choices are: Hitpoints,
     Strength, Defense, Special Deals, or Pass on Offer.

     There are two special Deals. Purchase Horse for 16 Gems, and
     Purchase Fairy (LORD 4.07 ONLY) for 32 Gems. Player has to
     pay 4-gem "Admission Fee" in order to make a purchase.  If
     you can not afford either option, you don't get to see the
     Deals Menu.  If you can only buy the Horse, you don't get
     the Fairy option displayed to you.  Entering a false number
     for Potions purchase, or Horse/Fairy purchase, results in
     immediate punishment for dishonesty.  Entering an 0 will
     cancel a purchase, if you change your mind.

   v1.06 - Allowed multiple, repeat Potion purchases.  As long as
      player has Usable Gems, they can continue making purchases.
   v1.07 - Rewrote punishment routine for dishonest Potion requests.
   v1.08 - Added Special Deals Menu, with Horse option.
   v1.09 - Revised Special Deals, to offer Fairy option.  BETA
   v1.10 - Debugged, publicly released, version.
   v1.11 - Rewritten text sequences throughout script, and changed
      internal script labels. Payment of Extra Gems for Horse/Fairy
      results in small repayment in Charm points.

   v1.12 - Fairy Deal processing now done via subsidiary file,
      GemFairy.ldy.  To run it, user MUST be running LORD v4.07 beta.
      To USE it, you have to have post-April 2002 compilation.

      Tested primary potion purchase components under LORD 4.06.
      Dishonesty tests, and Horse purchase not yet verified for 4.06.
   v1.13 - Checks for out-of-range values during Potions sales,
      and ensures that they are reset to maximum values.
   v1.14 beta - Added support for sale of Charm Point potions.
      11/16/02.  Changed Dgt-lady.zip version # to 1.40.
   v1.15 - Script does not give free Max Hitpoint to player any more.
      Instead you are given 1 free temporary hitpoint, when you only
      have 0-2 gems.  03/19/2003.  Dgt-lady v1.42.

   v1.17 - 12/15/03:  Added code to allow players to adopt Children.
   v1.18 - 12/17-19/03:  testing session for children code completed.
   v1.20 - 12/05/2004: revised script label names.
   ---------------------------------------------------------

   v1.22 - v1.28: Not released publicly. Used to test revisions
   to code to fix Gem Trader script's Potions Trade sections to
   work correctly using Sept. 2004 compilation of LORD 4.07 beta.

   v1.30 - 02/14/05.  Wrote new script code to grant players free
   healing if they need it, with two scenarios covering female
   player getting special treatment from Peddler Jack, and male
   player finally getting to meet Samantha.

   v1.40 - 05/11/05. Added support for adopting up to 99 Kids per
   Orphan Trades session to Gem Trader script.
   =============================================================

   I have thoroughly tested Gem Trader under LORD v4.07 beta, using
   the current late July 2005 compilations.
   ===============================================================


   03/19/03 Note:  The Gem Trader v2.00 LORD IGM was officially
   released on March 17, 2003.  You may download it from this URL:
     http://www.fidotel.com/public/camelot/LordApps/gemtr200.zip.

   05/09/03 Note:  Gem Trader IGM v2.10 is now available.
     http://www.fidotel.com/public/camelot/LordApps/gemtr210.zip.

   11/10/03 Note:  Gem Trader IGM v2.20 is now available.
     http://www.fidotel.com/public/camelot/LordApps/gemtr220.zip.
  ===============================================================

   Work done in LORD IGM to limit per-use purchases MAY be adaptable
   to LADY script at some point.  But there is no way in LADY to
   have a script run only ONCE per day per player.  At any rate, I
   don't plan to do a lot of LADY script writing any time soon, until
   further options exist in the LORD v4.07 beta program's LADY script
   engine.

   Removed ideas for Gem Trader expansion 02/14/04, relocating
   them into gtL_Todo.txt file.
===================================

-- Gem Fairy Trade v1.08.  GemFairy.ldy.  Is designed to run ONLY
   via GemTrade.ldy, using @RUNSUB command.  It inherits the player's
   LORD stats from the Gem Trader script.  Side-effect of moving the
   Fairy code to separate file is that you no longer get to make
   another purchase from Gem Trader, during the current forest Event.

   -- First version was publicly released on Aug. 24, 2002.
   -- Runs under LORD 4.06, but (a) you don't get a Fairy, and (b)
      you just lose your gems.  And (c) you get several ERROR messages
      when LORD can't understand v4.07-specific script commands.
   -- v1.02: Fixed errors, including one that doubled Charm points
      when Extra Gems were paid for Fairy.
   -- v1.03: 12/19/03: Minor color code tweaking.
   -- v1.04 - 12/05/2004: revised script label names.
=================================================================

-- Pretty-Stick and Ugly-Stick. Names are PretStic.ldy and UglyStic.ldy.
     The original LORD events are done by Michael Preslar together,
     and now use random selection, between 1 and 5.  Mine simply
     give 5 Charm points, or take away 5 Charm.  And I have reworded
     the encounters to my own style now.
     -- v1.04: Tested script under LORD 4.06. (Both scripts)
     -- v1.06: 12/27/03: Won't display Charm values above 32,000 points
     in Pretty-Stick.  Similar update was not needed for Ugly-Stick.
     ----------------------------------------------------------------

-- High Spirits. HighSpir.ldy.  *NOTE: Primarily is for usage by
     other Script authors. Developed to test Nice Hag's feature on
     handling Temporary HP's.  Anyway, it simply gives the player
     High Spirits, and grants 200 Temporary HP.  Two gems are also
     granted to player. May be used in a BBS game if sysop wishes to
     do so.  v1.04 07/06: Granted player 10 Gems.  Older v1.02 version
     was giving them 5 gems.  Script changes are primarily done for
     testing Gem Trader updates, etc.
     
     ** v1.06 08/17: *IF* player has been injured, the script will
     now HEAL them.  Current version also gives 15 Gems.
     ** v1.07: give player 10 forest fights. Tested under Lord 4.06.
     ** V1.10 - used for script testing mainly, and for setting up
       special conditions needed for debugging IGMs I am working on.
     ----------------------------------------------------------------

-- The Nice Hag. NiceHag.ldy.  Find an old lady in forest, who's
     lost. Escort her safely home.  Receive rewards from her sister
     and from Sarah.  The sister is the Old Hag.  She is Nice, ergo
     the script name.  If player has no gems, you get one new Hitpoint
     for bringing Sarah home.  If you have a gem, give it to her.
     You will be granted TWO new hitpoints.  If you choose to keep
     your gem - No reward.  Second, for all players:  You are granted
     a Free Healing.  Sarah's reward is 7 Defense points to aid you
     in your quest to find and defeat the Red Dragon.

   -- v1.10: Modified to award players a small amount of experience points
     for showing courtesy to old ladies.
   -- v1.12 uses standardized variables, and new Exp. point reward system.
   -- v1.14 - Revised ending display of player's Strength.
   ** August 2002: v1.16 - Defense reward dropped to 5 points.
   -- v1.17: Tested under LORD 4.06 for some scenarios, so far.
   -- v1.18: Handling of LORD 4.07 beta problem with over-range stats.
   -- March 12, 2003: minor revision to fix color code usage for
      script characters Sarah and the Old Hag. No version # change.
   -- 05/27/03: v1.21 work on script.

   -- v1.22 - Script does not raise Max HP above 32,000 points. 12/20/03.
   -- v1.23 - 12/21/03: Updated Experience rewards for Levels 6-12 players.
              Added ending notations about tough monsters to watch out for.
   -- v1.25 - 09/10/04: use of Light Cyan consistently for quoted text
              said by Sarah or Hag.  On-screen wording tweaking at times
              for better viewing on Windows XP DOS screens, which are
              truncated.  Meaning they only show text up to around column 70.
              User has to scroll sideway with mouse to see rest of a screen.
   -- v1.27 - 12/05/2004: revised script label names.

   =============================================================
   * 05/12/03 Note:  Nice Hag IGM v2.00 is now available.
     http://www.fidotel.com/public/camelot/LordApps/hag200.zip

   * 06/04/03 Note:  Nice Hag IGM v2.10 is now available.
     http://www.fidotel.com/public/camelot/LordApps/hag210.zip

   * 10/07/03 Note:  Nice Hag IGM v2.14 is now available.
     http://www.fidotel.com/public/camelot/LordApps/hag214.zip

   * 09/10/04 Note:  The Nice Hag v2.30 was released on 03-25-2004.
     URL: http://www.filegate.net/camelot/lordfile/hag230.zip
   =============================================================

-- The Charm Tax. CharmTax.ldy.  Just like people have to pay Income
     Tax in LORD, so do you have to pay Charm Tax.  If you are below
     140 Charm points, you're safe and will not be taxed.  You even
     get to see Jennie again.  All players above 140 Charm are taxed,
     at varying rates.  Each tax bracket covers 40 points, and if you
     are over 180 points, you have to pay a Back Tax penalty.  That
     is imposed in Experience points.  Top tax rate is 18 percent,
     and the top penalty rate is 8 percent.  
     ** August 2002:  v1.14 - Minor text wording changes.
     -- v1.15: Tested under LORD 4.06.
     -- v1.18. 05/17/03. Color code usage tweaking.
     -- v1.19: 12/21/03.  Added Gold tax.
     -- v1.20 - 12/05/2004: revised script label names.
     ----------------------------------------------------------------

-- The Bandit. Bandit.ldy.  You encounter a tough bandit in the forest
     and after a struggle are knocked out.  When you wake up, you
     will no longer have your Gold or Gems.  If you're really unlucky,
     during the fight your weapon is damaged to varying degree (based
     on weapon type), causing you to lose varying amount of Strength.
     All players receive wounds, causing you to lose one-half,
     three-quarters, or all but one, of your current Hitpoints.  So
     you will have to risk a new fight to get money for healing, or
     run off to the bank.  Released around May 07, 2002.
     ** August 2002: v1.03 - Text dialogue changes mostly.
     -- v1.04: Tested under LORD 4.06  (some scenarios not re-tested
     under LORD 4.06 yet).

     -- v1.05: Allow limited 50% refund of lost Strength points for
     weapons #1-#10 inclusive, as long as player is Level 1-4.  Allow
     limited gift of 2 strength points for those who don't qualify for
     the full 50% strength points refund.
     -- v1.06: Had some omissions/bugs.  Forgot to assign the value
     of the strength loss to N35 variable properly for most of the
     weapon number processing code.  And the secondary ending to
     restore some of the loss for Level 1-4 players was not working
     properly.  Both problems are now fixed. 03/19/2003.

     -- v1.07: 12/27/03 revision.  Event is now incorporated inside
     The Nice Hag LORD IGM, run at IGM exit on random basis.
     -- v1.08 - 12/05/2004: revised script label names.
     ----------------------------------------------------------------

-- Troll2.ldy - my revision of Preslar's script. If player has
   Fairy, they are brought back to life if killed by the Troll.
   -- Released on Aug. 24-25, 2002.
   -- NOT Tested under v4.06.  Entire script uses v4.07 variables
      and math handling techniques.  v1.02 - minor edits. 09/06/03.
     ----------------------------------------------------------------

-- Dragpoop.ldy - my revision of Gordon's DragonPoop story. Will
   save your bacon if you keel over dead, assuming you have a
   Fairy on you, and you're using LORD v4.07 beta for your steed.
   Best looking stallion in the herd you know.  Just make sure
   he's older than April 2002.  Have fun.  v1.00.  Released 10/24/02.

   -- v1.02. 01/29/03. Assuming player is Level 1-4, and they don't
   have a Fairy, they will be restored to life by a Guardian Angel.

   -- v1.03; Separated Fairy Rescue and Angel Rescue into two separate
   Label sections.  That got rid of the weird error messages that
   v1.02 had when used with LORD 4.07.  02/07/03

   * 09/10/04 Note:  The Ruined Castle v2.20 was released on 05-23-2004.
     URL: http://www.filegate.net/camelot/lordfile/ruin22.zip

     -- The IGM now runs the DragonPoop #2 script event randomly during
     IGM exit process - if player is killed by Dragon Poop, he/she gets
     a chance of being revived to life by either a Fairy - or an Angel.
     Note: Angel Rescue only works for Level 1-4 players.

   -- v1.04 - 12/05/2004: revised script label names.
=============================================================

-- Outhouse.ldy - LADY Script remake of the LORD IGM, by Robert Fogt.
   Need to go really bad?  Try visiting the ole' Outhouse.  Be
   careful where you "go", it could be a bad day for you. 10/30/02.
   -- v1.01: 12/27/03: minor code editing.

   -- 04/03/2003: The Forest Outhouse v2.00 LORD IGM publicly released.
   http://www.fidotel.com/public/camelot/LordApps/outh200.zip.

   -- 05/13/2003: The Forest Outhouse v2.10 LORD IGM publicly released.
   http://www.fidotel.com/public/camelot/LordApps/outh210.zip.

   -- 11/08/2003: The Forest Outhouse v2.20 LORD IGM publicly released.
   http://www.fidotel.com/public/camelot/LordApps/outh220.zip.

   -- v1.02 - 12/05/2004: revised script label names.
=======================================================


LORD v4.06 compatibility notes:  (Added on 08/25/2002)
-------------------------------
1) I do not know the cause of "L" symbols on blank lines in Gem Trader,
   or of "N" symbols in Nice Hag.  Both scripts work anyway under 4.06.

2) Boolean script variables are NOT usable with LORD 4.06.

3) GemFairy.ldy, Troll2.ldy ARE NOT usable with LORD 4.06.  GemFairy
   will take your gems, but can not give you a fairy.  Do not use it
   with either LORD v4.05bp or LORD v4.06!

4) Verified as usable using LORD 4.06: Bandit.ldy, CharmTax.ldy, Gem2.ldy,
   GemTrade.ldy, HighSpir.ldy, Nicehag.ldy, Polish.ldy, PretStic.ldy,
   Sharpen.ldy, SkillUse.ldy, and UglyStic.ldy.

   Disclaimer: Gem Trader, Nice Hag, Bandit, and Charm Tax all use
   several scenarios. Only a few have been tested by me under LORD 4.06.
   I can't guarantee that all of them will work as intended using
   anything other than LORD 4.07 beta.
======================================================================


II) Scripts by Gordon Lewicky.  Released April 2002.  Bundled inside
   DGT-Lady.zip as GL-Lady.zip.  Each script is posted are posted
   to Scripts directory on my web-site, along with GL-Lady.zip.

-- TaxMan - TaxMan.ldy.  Deals with LORD's continual problem with
   Gold overflow issue, by assessing an 50% Income Tax on all
   players who have 1 Billion in combined Gold.  Gold in Hand +
   Gold in Bank.  Decreases to assess an 10% tax on everyone else
   who is below 1 Billion, and above 1 Million.  Those below 1
   Million are not taxed, and survive the audit. Try visiting Jennie
   afterward.

-- Goofy Events #1 - Goofy1.ldy.  Contains three Lady scripts named
   DragonPoop, Horny, and SexChange.  Find the Red Dragon's poop
   and fall in it.  Various results including death.  Horny: gives
   player second chance to send Romantic Mail.  SexChange:  You
   made the fairies angry, spying on them.  Punishment is sex change.

   06/13/02: Version 1.10 - Grizelda added to Goofy Events.  She
   just LOVES kids, BUT the ones she loves are YOURS.  So she steals
   your kids (if you have below 11 you're SAFE), along with any that
   Doofus normally had stashed in the Orphanage to sell to people
   for Adoption.  Player also loses extra Forest fights each stolen
   Child had been giving them.

   ============================================================
   ** WARNING: LORD 4.07 beta's 2004 compilations have BROKEN the
   usability of the SexChange script.  It no longer works properly
   after the first usage in a LORD game session. 02/14/05 note.
   ============================================================


-- Doofus, Gem Trader Supreme - Gnome.ldy.  Meet an wily old gnome
   who just LOVES to collect gems.  He'll give you a great deal on
   gems. What can you get?  A beating if you try to swindle him and
   get caught.  Behave yourself, be honest, and get Hitpoints,
   Strength, Defense, Charm.  Hey what's that?  You have more? OK,
   pay admission price.  Get a Horse or an Orphan.  Psst.  Ask for
   the Secret Deals, to find the hay-eater or the cute child.

   06/13/02 Revision:  Grizelda added to Doofus script.  If you have
   more than 10 Kids and try to buy even more, well bad news.  Some
   of your kids just got kidnapped by her.  You lose some daily
   forest fights.

   -----------------------------------------------------------
   ** May 2005 Note: IGM version of Doofus the Gnome is available
   for beta testing upon request via email, or it can be downloaded
   from the Castle Camelot web-site's LORD Links Page.  You can
   also use this URL for direct downloads:  (Fils online are not
   always fully up-to-date.)

   http://www.fidotel.com/public/camelot/igm-beta/dg2-work.zip
   -----------------------------------------------------------

-- Count - Count.ldy - See the LdyQuirk.zip archive.  Designed to
   show other Lady Script authors, originally me, how random number
   generation is Supposed to work in LORD, and how it Actually works.
   Done as an Lady Script, and as an C/C++ program.

-- In separate archive, Ldyquirk.zip, see Gordon's review of quirks
   and oddities in LADY script engine/language. Also contains Count.ldy
   and Count.Cpp/Exe files - to illustrate how LORD's LADY script
   engine doesn't generate Random numbers properly. May 2002: Added
   Charlie Wardick's Pcount.pas/exe programs. They illustrate how
   Random numbers can be properly generated in Pascal language.
=====================================================================


III) Scripts by Michael Everett and Dan Stovall.
   Packaged in ME-Lady.zip, inside dgt-lady.zip.

-- Golden Tree. GoldTree.ldy - A gnome you encounter under a tree
   grants you either a Bag of Gold, or you get some Defense points.

-- Blue Fairy. BlueFary.ldy - Find a blue fairy.  Rewards are Gold,
   Strength, Defense, or Forest Fight. One reward per event.

-- Ruined Castle. RuinCast.ldy - (By Dan Stovall.) Find an old ruined
   castle deep in the forest.  Choices: Go inside, look around, or
   leave area.  Inside castle, may get Gold, Experience, or Max Hitpoints
   from the resident Spirit.  Outside castle, on walk around, you can
   find an lost Child, some Gems, an Horse, or nothing.  If you choose
   to Leave area, one choice gives you new Forest Fights.

All three are fully tested, and work reliably.  None will over-balance
your LORD game by giving excessive rewards.  That applies to all
scripts done by myself and Gordon Lewicky as well.
================================================================


Info on Ruined Castle - LORD IGM Version, by Donald Tidmore:
   * 10/07/03 Note:  The Ruined Castle v2.00 was released 07/10/2003.
     http://www.fidotel.com/public/camelot/LordApps/ruin20.zip

   IGM version does the following additional events:  (1) Player may
   request a Fairy from Ghost.  But repeat fairy requests made during
   a day can result in player's death, or their being beaten up. (2)
   Players may request Charm, Defense, or Strength from the Ghost.
   (3) Only one IGM event may be chosen per visit, and sysops may
   limit daily access to the IGM to 1-8 visits each day.
   =============================================================

Requirements:  1) User MUST use LORD v4.05pb, v4.06, or v4.07 Beta.
   None of the Lady Scripts Variables are usable in other old LORD
   versions.  2) Willingness to use these scripts.  Naturally <G>.
   3) An interest in giving your BBS' LORD games more random events.

Testing Notes:  Scripts by Gordon Lewicky and Donald Tidmore are
   designed using LORD v4.07 beta, and are tested by Gordon on his
   v4.06 BBS LORD game.  Our scripts are only released publicly when
   we are satisfied they work as intended.  Scripts by Michael
   Everett and his cousin were tested by them over past year's time
   on a v4.06 LORD game.  They've also been tested and brought up
   to LORD 4.07 standards by myself, and tested by me and Gordon
   using LORD 4.07 beta.

   * 09/10/04 Note:  The Ruined Castle v2.20 was released 05/23/2004.
     http://www.fidotel.com/public/camelot/LordApps/ruin22.zip
=====================================================================


For convenience of end user, copies of my LORD.ldy, test.ldy, and
events.ldy files are included.  However, the test.ldy and Events.ldy
files may ONLY be used with LORD v4.07 beta.  They are NOT usable with
earlier LORD versions.  All files included inside Events.ldy are
official LORD scripts, by Michael Preslar.

It is up to each user of this Scripts collection to decide how to
use them.  The files will be need to be revised to meet each person's
needs, as it is likely not everyone wants to run every single Lady
script there is.  And so far that is approaching 3 dozen.
==========================================================


                        *** IMPORTANT - READ THIS! ***

*ALL* scripts in the Official LORD game's Events.ldy, included as
DT_events.ldy, require LORD v4.07.  They either use new Lady script
variables introduced in v4.07, or utilize new techniques in
manipulating character stats.  Either change makes them unusable by
older LORD games.  To avoid overwriting official LORD files, my own
test.ldy and LORD.ldy files are renamed to dt_test.ldy and dt_LORD.ldy
for bundling with this archive.
=======================================================================

For further information on a specific script, read the script.
And/or run it in your LORD game.

Auxiliary file:  If you're interested in knowing about ways to
obtain Temporary Hitpoints in LORD or in various IGMs that I have
knowledge of, read the Temp_HP.txt file.  And if you want to submit
other IGMs info, please send it to me via Email, or via message
on Fidonet's LORD Echo.

If you wish to have an Lady script you have written released
publicly send it to me.  Indicate if you wish it included inside
dgt-lady.zip, or if you want it distributed in a separate archive.
-------------------------------------------------------------------


Simple Installation Instructions:
-------------------------------------
1) Preferably, unzip everything, including included .zip files,
   into an TEMP directory underneath your LORD game.
2) BACK up your current game's LORD.ldy and Events.ldy files.
   I normally use .BKP extensions for such backups myself.
3) Merge scripts in this archive into your LORD.ldy and Events.ldy
   as you see fit.  I suggest keeping non-standard scripts out of
   Events.ldy.

   ** DO NOT attempt to use included scripts inside the
   dt_events.ldy if you are NOT using LORD v4.07 beta. **

4) Play LORD and test each script.  Then use them in regular play.
   It is suggested that sysops should evaluate each script for use
   publicly by their BBS's game users.  Scripts such as HighSpir.Ldy
   were not written for wide-spread usage.

   08/17 Note: HighSpir.ldy is for usage mainly by other script
   authors to use in debugging scripts, or for stand-alone players
   who like to boost/decrease character stats quickly, without leaving
   the LORD game to use the Player Editor in Lordcfg.exe.
-------------------------------------


Testing Lady Scripts:
1) Open Start.bat in a text editor, Wordpad, etc.  Find the LORD.exe
   command line and add /DEBUG to it.  Save the file.
2) Alter LORD.ldy to use each script you wish to run, changing the
   &rnd number to the total # of scripts you use.  Scripts that
   are commented out - with ; - do not have to be counted. Save file.
3) Repeat process with Test.ldy - Usable only with LORD v4.07 beta.

4) Start LORD, go into forest.  To run Events randomly, press 3.
   May not work in older versions of LORD.  To run a SPECIFIC script,
   usable ONLY in LORD v4.07, press X.  That runs test.ldy, from
   which you can select the script you want to run/test.
5) Lady.log:  Generated by LORD each time an Event is run.  Contains
   diagnostic info on how they were processed.  If LORD game hangs
   during a script, send this file to the script's author. In an
   .ZIP file.  Is ONLY made while the /DEBUG is included in Start.bat.

Sysops who do NOT want their player selecting Random events on purpose
have to remove /DEBUG from their game.  Pre v4.02 LORD games will not
have this feature.  Lady.log can quickly becoming very big, so
periodically it has to be either deleted or renamed.  It is recreated
the next time an script is executed by LORD.
--------------------------------


Feedback:  Positive comments preferred <G>.
----------------------------------------------------------------
Me - Email:  donald.tidmore@usa.net, gtidmore@hiwaay.net,
     ktidmore@bellsouth.net, or donald.tidmore@fidotel.com

     Fidonet: 1:123/450.  I'm available on the LORD and DoorGames
     echoes.

     http://www.fidotel.com/public/camelot/ - Castle Camelot site.

     http://www.fidotel.com/public/kiteria/ - Kiteria's Korner! site.
       -- Went back online in early January 2003.

     http://www.filegate.net/camelot/ - Official Fidonet LORD FDN.
     -------------------------------------------------------------------

Gordon:  glewicky@telus.net -- Sysop Milkyway !:153/307
 Milky Way, 1;153/307;  or Fidonet 1:153/0.  ICQ: 78105417 (Pdk).

Michael Everett and cousin -- news (at) bobobbs.net.  Not available
   via Fidonet.  http://www.bobobbs.net - ICQ: 895388 (Valiant)

Charlie Wardick:  chasware@cox.net.  Available in various Fidonet
    echoes including DoorGames and LORD.  Author of The Changeling
    v2.00 LORD IGM.  Creator of Chasware LORD Player Editor v1.00
    LORD utility.  Author of Gutterbowl 2003 BBS bowling door game.

To reach LORD's author, use mike@lordlegacy.com.  Or other
    methods accessible on his web-site: http://www.lordlegacy.com .
    He is available on most/all Fidonet echoes that pertain to
    LORD, BBS door games, etc.

    February 2005: The Lordlegacy.com domain is back online.
    *ALL* LORD files available from it are two years out of date.

    For info on Preslar's activities, you can check his web-site
    at http://www.michaelpreslar.com - and note that the site,
    based in PHP code, works well only with CURRENT browsers such
    as MSIE 6.00, Netscape 6.xx/7.xx, and Mozilla Firefox betas.
    ================================================================


            ***** LORD LadyScripts List -- mid-August 2002. *****

If you are interested in LADY scripts, join the new mailing list.
See FORM code on my LORD Links Page, or in Issue #12 of LORD Authors
Newsletter to quickly subscribe.  Or using Email, write to:
listserve@fidotel.com.  Subject: Subscribe LadyScripts List (can say
anything).  Message Body:  subscribe ladyscripts Your_Email_Address.
Then send the message.  You should receive List Welcome form letter
message soon afterwards.

Subscribers must confirm their subscription request, as of July 2003.
-------------------------------------------------------------------

Disclaimer:
-----------
Each script is released publicly once the author has tested it.
Each member of the LADY Script Team tests each other's scripts.
Charlie Wardick is an associate member.

The scripts are warranteed as follows:  1) They work on OUR LORD games.
2) They don't screw up a LORD game's fair play environment, or seriously
affect the LORD game's outcome.  3) They will take up some disk space,
but with multi-Gigabyte drives, you'll never notice that probably.

Each script has been, or will be, tested on the Arena BBS, on Everett's
BBS, and on Lewicky's BBS.  Betas of our scripts are usually only
released to LADY Script Team members - they sometimes can crash the
LORD game, if a script code section isn't fully debugged.

When observed, any problems with LORD v4.07 and its Lady Script
engine are sent to Michael Preslar for him to handle.
---------------------------------------------------------------------

LORD Crash Notes:  If LORD crashes while running an Event, the
following actions must be taken by the stand-alone user or Sysop.

1) The character you used will still be listed as ON Now.  Can only
   be changed via Player Editor -- IF your LORD game is registered.
   Non-registered player will be unable to use that character until
   the next day.

   ** If you have my LPEdit utility, then run it - with LORD NOT
   running, and use "New Day for Player".  That will fix any problems
   caused to the player/character currently displayed on-screen.

   If you want LPEdit, version 1.20 is available here:
      http://www.filegate.net/camelot/lordfile/lpedit12.zip
      http://www.fidotel.com/public/camelot/LordApps/lpedit12.zip

2) Portions of LORD, and specifically the script that crashed, remain
   in memory.  So an system reboot is recommended.  Returning to LORD
   without a reboot will work for awhile.  But if the original script
   has not been fixed, and is run again, LORD will crash again.

If the script is by me, Gordon, or Everett, send an email to us,
detailing your problem, and we'll check into it.  If the script
that crashes is distributed by Preslar, write to him.  If you
are using Lady.log script logging, zip up the log file, and send
it with your feedback message.

Note on Lady.Log:  Check file size periodically, and delete file
when it becomes real big.  If you use Count.Ldy to check Random
Numbers generation, you can end up with a 5+ MEGABYTE Lady log file.
File will be recreated by LORD the next time a LADY script is run.
===================================================================


Note for Script writers:
------------------------
I suggest using Wordpad to edit an script as you are testing it.
You have to save changed files to the LORD directory in order for
LORD to run them.  Changes may NOT be saved while a script is
being executed, as the Windows O.S. locks in-use files from
tampering by outside programs.  For changes to be used by LORD, the
edited files HAVE to be saved into your LORD directory.

LORD usually will immediately access script updates if they are
updated by an Windows program.  However, if you are using two DOS
sessions, what is changed in one session, is not noticed by LORD game
running in the other session.  LORD has to be exited and restarted
for script changes to be tested and executed in this situation.
======================================================================


Script Alteration:
------------------
User may customize our scripts as you desire, for your own PERSONAL
usage.  If the script is severely altered, you MAY NOT use it in a
public forum with our names included.  That is illegal and unethical.

NO Scripts bearing our names may be distributed anywhere if you have
modified them, UNLESS you receive our permission to do so.

Distribution of these scripts is forbidden by others to Internet
sites.  All distribution online must be done by the script's authors,
or you are guilty of copyright infringement.  Users may distribute
this archive, UN-ALTERED, to another BBS if they wish to do so.

No distribution of our Script programs is allowed via Fidonet by
others, without my express consent.  Or that of the script's author.

================================================================
FOR SYSOPS:  If you need to alter one of my scripts, to correct
errors observed under LORD 4.05pb or LORD 4.06, you have my
permission to do so.  JUST send me via email copy of the
corrections, and your reasons for needing them.  I will incorporate
the fixes in a subsequent official version update later.
Donald.  Added 08/17/2002.

SCRIPT EDITING Note - Sysops:
If you feel one of MY scripts awards players too much of something,
you have my permission to alter your BBS's copy of the .LDY file(s)
in question.  Just do not distribute altered copy to others without
my permission please.  Thanks, Donald. 02/06/2003.
====================================================================
                                                  

Online/Fidonet distribution:
----------------------------
As they are released/updated, all Lady scripts distributed by myself
are stored online in this location.
-- http://www.fidotel.com/public/camelot/Scripts/.

Note:   The Fidotel server will not allow directory-level access
so you can only download individual scripts by using the Scripts
section of the Castle Camelot LORD IGMs Page.
-- http://www.fidotel.com/public/camelot/camelot6.htm.

Side-Note on RHP Scripts:  Those are listed on the Lord IGMs Page
alongside the IGM they are used with.  E.g., all LordCave RHPs will
be listed under the entry for LORD Cavern v1.6, which is the last
version officially released as of August 2004.

Backup copies are stored in Scripts directory, underneath the LORD
IGMs directory, on new Lord Archives site.
-- http://www.nightfallgames.com/files/ - hosted by Michael Everett.

-- You *CAN* access individual script files though on this backup
site, which is updated periodically with my program update files.

-----------------------------------
When updated on my Fidonet Camelot Lordnews FDN site, all LORD
programs are posted here:
-- http://www.filegate.net/camelot/Lordfile/.

Dgt-lady.zip file was updated to the FDN on December 16, 2002,
under its original name.  To be SURE you have latest version, get
dgt-lady.zip from the web-site on the fidotel server.
=====================================================================

See dgt-proj.txt and dgt-plan.txt for info on my other LORD
programming projects, and upcoming Lady Scripts.  History file
for changes to dgt-lady.zip archive stored in dgt_hist.txt file.
======================================================================

For current info on my LORD programs, always refer to the LordApps.htm
and Camelot6.htm web-pages on my web-site.  You can also refer to the
ccl-apps.txt file, available on the web-site, from this URL:

http://www.fidotel.com/public/camelot/ccl-apps.txt

I would appreciate user feedback if you use any of my Lord programs.
===================================================================

10/07/03 dgt-lady.zip note:  Removed old data file dgt_old.zip.
==================================================================


Dgt_lady.txt was created on Mar. 22, 2002.

This text file is Copyright @ 2002-2006 by Donald Tidmore.

Last update:  January 03, 2006 at 11:54 pm.

